Tuesday, March 20, 2012

Mass Effect: Playtest Reports!




Holy crap, the first trial run of the Mass Effect Tabletop game rocked something FIERCE. I have the best playtesters.


Check out the full gallery; it's got screenshots from throughout the session & an explanation for how you can run a web game like this yourself!

 

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Sunday, March 11, 2012

Mass Effect Tabletop: Combat Rules (Beta)


Check it out!

Hell, test them out, just remember to tell me the results. I’ve been putting alot of work into this design for the past couple weeks, need to playtest this foundation before I start nailing down the specific details of the next stage.

If you’re in Portland, Oregon and would be up for meeting to playtest this coming weekend (or even weekday mornings), send me a message!

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Monday, February 13, 2012

Blazing Spear: Cultural exchange



THE ADVENTURES OF BOB, RULAANI TOURIST
The man with no remarkable skills whatsoever!

"Bob" is a joke character I've used in our internal discussions. His purpose is to demonstrate how an "average joe" in Blazing Spear's central culture, the Rulaani Empire, can still be someone extraordinary in the eyes of other cultures. The following is the first anecdote he appeared in, from a chat last september; ideas have progressed since then, but the cultural differences remain in effect.

4:55 PM
me: Rulaani tourist in the mountain kingdoms hears about the legendary Swooping Hawk sword style, whose incredible secrets (the source of much speculation) are taught only at a secluded dojo on a nearby mountain.
4:57 PM
So he decides to go down there on tuesday, knocks on their door and says "Hey, this the place where they teach those 'Swooshing Hawk' moves? I want to see how work."
4:58 PM
Michel: Complete with bad grammar in his non native tongue. Alright, what happens next?
5:01 PM
me: Well, imagine if some guy walks into the most important building in Apple'sheadquarters and says with a bit of an accent "Hello, is this the place where they present the new prototypes to Steve Jobs? Ok, and which room? I am here to observe."
5:02 PM
Almost certainly alot of "Um, wait, who are you?" Because it would be ridiculous to think that someone would just walk in and want to see this super-secret mysterious stuff because of idle curiosity.

Michel: I can just imagine the monocles falling off.
5:04 PM
me: In fact, let's say he actually gets to the grandmaster, and that the real reason he does is because he acts like he has a reason to be there.
5:05 PM
(And does it well, because it's not an act.)
5:06 PM
Now, bear in mind that in my head Rulaan basically has spears as the classic weapon where western culture has swords. They refer to freelance warriors (mercenaries) as "sellspears" or "spears for hire".
5:08 PM
So let's say this guy has one of those on him.
5:09 PM
Michel: brb keep typing.

wanna read this.
9 minutes
5:18 PM
me: The master, with a nervous low-ranking student helping translate, basically is all "So. . .you are a Rulaani of common birth, who has spent four years as a member of your village militia." (Camera cuts to a muddy guy in rags shivering in the cold and using a rusty sword to try and hack dead limbs off some trees. A caption at the borrom reads MOUNTAIN KINGDOM EQUIVALENT. His comrade says "Maybe you should sharpen that thing." "Oh yeah. How do you do that?" "I think you need a rock?" Cut back to the dojo.) "Yep," says the Rulaani.
5:21 PM
Michel: lol
5:23 PM
me: "And word has reached you of our great and much-feared sword school, where the secret sword techniques of Master Li Peng have been passed onto a chosen few for four generations." "Some guys in the village down the hill were talking about it."

(Translator: ". . .He says yes.")
5:27 PM
Michel: keep going
5:32 PM
me: "And you have decided to make a day trip to our dojo, where you expect we will show you these secrets only because you asked." "Oh! No no no, I'm sorry, this must have seemed so impolite, I didn't mean it like that." "Ah, that is good." "Yes, I would never ask to learn your techniques without also sharing my own martial knowledge in return."

(Awkward silence)
6 minutes
5:39 PM
Michel: Well, don't stop there.
5:40 PM
me: The master massages his temple. "Very well, tell him we will accept." Translator does a double take. "M. . .master?" "I now foresee a need to gut the Rulaani in large numbers at some point in the future. It is prudent to observe how they fight."
5:44 PM
So they go to the 2nd-years dojo room and he tells the teacher to indulge this guy by serving as his mock opponent. Guy acts out some basic spear strikes in slow motion, functional but utterly crude in their eyes (spear masters are no sword masters, but they at least have some poetry).
6 minutes
5:51 PM
me: Then his opponent asks if they can try the scenario in a brief actual spar. They face off, and the teacher contempously slaps the spear aside with his wooden sword at the right point in the attack pattern to throw his enemy off balance. The Rulaani barely dodges the follow-up sword swing, but the teacher simply continues his rotation and launches a roundhouse kick to the gut.
5:53 PM
Michel: And?

me: Rulaani is bent double, gasping, dropped his spear. The audience is cackling appreciatively. The master smiles, but his eyes frown for a second. ("Damn, that was pretty good," says the Rulaani between gasps.")
5:54 PM
"Wait, do that one more time," says the master. A similar repeat perfomance ensues.
5:56 PM
The audience is quiet now, still grinning exultantly. But the master is now completely focused. "Do that thing again, with your feet." The Rulaani got his ass handed to him, but it shouldn't have taken three moves. Not with this guy's utter lack of real skill.
6:00 PM
Over the next two hours the master grills the visitor extensively on the training drills he's recieved regarding stance, footwork and movement. Once satisfied, he nods and spends the afternoon patiently coaching the Rulaani on a few useful basic techniques that should be viable for a spear wielder.
6:02 PM
Michel: Continue?
6:03 PM
me: Over the next several years the master implements the most radical series of changes to the Swooping Hawk style since it was created by Master Li Peng almost a century ago.
6:05 PM
Master Li Peng was an absolute master prodigy of a warrior. He invented some amazing things. But he was one man working in isolation, with only very basic practices as a shared starting point- ones he did his best to unlearn, since they tended to be very flawed.

Michel: I get what you're getting at.
7 minutes
6:13 PM
me: The Rulaani was an utterly unremarkable warrior, who had baredly grasped the fundamentals of the martial techniques he was trained in- techniques and lessons based on the work of half a dozen different genius master warriors, each with decent access to their predecessor's ruminations.
6:14 PM
Michel: By extension, this principle makes Rulaan a natural source of PCs

since the kind of knowledge that is useful for making heroes

(alchemical lore, combat techniques, espionage savvy, technological expertise)
6:15 PM
would be more widely shared than in other cultures.

me: Master Li Peng never really thought much about footwork- his stances were ideal for ensuring a strong and versatile attack made from a standing position.
6:18 PM
The school had traditionally assumed that someone who is forced to move backwards in a duel has essentially lost the fight. But if this Rulaani had even a few years worth of real combat experience (and had been in better shape), he would have been able to wipe the floor with his sparring opponent.
6:21 PM
The master could see the potential of the moves enough to realize there was a whole branch of techniques that the school had previously thought to be infeasible.

Michel: Cool
6:24 PM
me: If someone had suggested to a swooping hawk student that this would come to pass, it would mean a duel to the death- someone daring to suggest that their master's knowledge would be lacking? No loyal member of the school would let such disrespect stand.
6:25 PM
Not unlike how every kid thinks their mom and dad truly know everything.
6:26 PM
Michel: ahhh

(until they're thirteen, in which case the exact opposite effect is the case)
6:27 PM
me: (Which is what the majority of masters are like- they clearly know everything. This one was a little wiser than the norm.)
6:28 PM
But to the Rulaani, this guy doesn't represent the absolute pinnacle of knowledge- just a guy who knows a bunch of stuff.
6:29 PM
Michel: I see
6:30 PM
It sounds like our setting is one where travel and exposure count for a lot

And going places and seeing things makes for powerful adventurers

because they'll grasp insights unavailable to the guy who stays in his place.

Am I on target?
6 minutes
6:37 PM
me: Could be, could be. Making a character who's been exposed to a variety of cultures might be how you make a more "multiclass" character- at least in terms of overcoming hurdles in pursuit of an optimal rounded-out build.
6:39 PM
Reeling things way on back to the original point, I expect I was also thinking of things like minimizing raw number increases for high-level characters.
6:40 PM
A level 12 character (well, his equivalent in this system) shouldn't feel "safe" when facing a group of 10 level 1s.
6:43 PM
Not until he does a display of fighting skill that scares the remaining 7 into backing down. Or navigates the fight into a narrow alley where they can't come at him with more than 2 at a time. Or otherwise avoids a "fair fight" in favor of a situation where he has the advantage.

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Tuesday, January 31, 2012

Introducing: Blazing Spear


High time to pull back the curtain, I think.

Blazing Spear is the tentative name for an original bronze age weird fantasy setting I and two others have been working on since early 2011. There are numerous influences (from 300 to Fringe), but a particular handful best capture the kind of stories we'd like our world to help tell. Fullmetal Alchemist. Avatar: The Last Airbender. Matthew Woodring Stover's bronze age fantasy trilogy. Girl Genius. A relatively obscure new comic called Black Fire. And above all else, Princess Mononoke.

These are stories of badass individuals caught up in the physical & ideological confrontations of different cultures, and in the goals of colorful power players whose means far exceed those available to "mere mortals."

These are stories in a world that is changing and evolving, where there is no option to maintain a “status quo”.

These are stories where numerous other characters are just as badass, just as competent- and not just among those fighting on both sides of the conflict, but also those "underfoot" who are just trying to get by. The crucial factor that distinguishes the player characters isn't superior strength, or even necessarily virtue; it's their role as individuals, as people who involve themselves in the conflict without cleaving to any the goals of any one faction that's involved.

I'm as busy as ever, but I'll do my best to share more about this world we've made (and perhaps some original game mechanics to go with it). My goal is to update on at least a weekly basis; I'm terrible as I've always been at posting into a vacuum, so any honest feedback & commentary you can offer will be a huge help. Have I gotten your attention so far?

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Thursday, December 1, 2011

Oh man, this is fantastic.


Tom Francis, game journalist extraordinaire and fledgling indie game dev, has been working on Gunpoint for a while now; I've had a chance to play the beta, it's definitely something special. He already put out a call for artist volunteers, and got some amazing results (as you can see).

A couple days back he put out a similar query for any interested composers, including a gameplay video people could pair their tentative soundtracks too. And once again, he's getting a pile of great responses- check out the comments on this page and hear it for yourself.

I'm just floored by how much good ambient music enhances this game's atmosphere. It's really something.

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Tuesday, July 19, 2011

Paratopian City (Part 2)


"Paratopian." Neither uptopia nor dystopia; something beyond the bounds of what you'd ever see in a "normal" society.

(8:15:22 PM) Dagda: Gotham's not really a representative sample anymore, but I'm still after that interesting "metanormals & normals who've adapted" dynamic.
(8:15:53 PM) Dagda: The city tends to have its own way of doing things, on every level.
(8:15:56 PM) Sylvia Viridian: Yeah, I like the idea of it
(8:16:04 PM) Dagda: http://www.youtube.com/watch?v=kGyVZRHZ2ow is another inspiration here
(8:16:44 PM) Dagda: (I have very little interest in actually playing that game, but HNNNGH that concept and aesthetic are amazing)
(8:16:53 PM) Sylvia Viridian: That is very pretty
(8:17:51 PM) Dagda: Final Fantasy, plus Kingdom Hearts, plus modern day upper-class urban society, plus the mafia? V Yes.
(8:17:58 PM) Sylvia Viridian: Oh, yes
(8:18:07 PM) Sylvia Viridian: Very, very shiny
(8:18:32 PM) Dagda: Gonna actually get into the next bit, feel free to keep watching & read later
(8:18:44 PM) Sylvia Viridian: oh, okay
(8:19:15 PM) Dagda: Basically, I'm thinking that for every protagonist/PC who's a paranormal being, there'll be 2 humans.
(8:21:21 PM) Dagda: One of whom is just skilled- skills meaning all the sorts of things we see Jason Bourne get up to. The ability to break in & infiltrate urban environments, fight with guns or martial arts, escape & evasion, taking on & subverting institutions. . .and awesome chase sequences, natch.
(8:22:28 PM) Dagda: The other one? Well, they're human, but honestly it's a stretch to call them "normal"
(8:23:53 PM) Dagda: A paranormal person can't teach a human to use magic. But some humans are. . .sensitive to a particular class of supernatural being.
(8:25:39 PM) Dagda: Sustained exposure can trigger physiological changes, giving someone one of several "conditions" based on which type of beign they're sensitive too. Their paranormal natures rub off on us, but in a more grounded sci-fi way.
(8:25:55 PM) Sylvia Viridian: I see~ Interesting
(8:26:58 PM) Dagda: An inspiration that comes in here is an anime called Canaan, which is pretty amazing for about 2-3 episodes (and then runs out of steam)
(8:27:49 PM) Dagda: It has several characters who have abnormal nervous systems, giving them a sort of savant-esque synesthesia with a side order of bullet time
(8:28:59 PM) Dagda: http://www.youtube.com/watch?v=0o06weVt9j0 <-Best example occurs at about 19 minutes in
(8:29:34 PM) Sylvia Viridian: /watches (8:31:11 PM) Sylvia Viridian: I see, cool
(8:31:39 PM) Dagda: So yeah, ripping that off
(8:33:02 PM) Dagda: Will probably have the reflexes and synesthesia perception be two separate things, but hey
(8:35:14 PM) Dagda: Other options would be someone who's empathic to a degree that's clearly ESP (i.e. they feel what someone else is feeling even though they're in another room or something), or someone who can do adrenaline-fuled, mother-lifts-minivan-off-kid feats of strength almost at will (regardless of the terrible strain it puts on their bodies).
(8:35:54 PM) Dagda: All things you can theoretically imagine as being within the realm of human potential
(8:35:59 PM) Sylvia Viridian: Yeah
(8:36:48 PM) Dagda: So yeah. There's about one other key thing I've figured out that I should mention.
(8:40:36 PM) Dagda: The Gotham Central-inspired police, the ones that "have their own way of doing things", that have their share of corruption and abuse but by & large are made up of decent, pragmatic human beings? The ones who go out and walk/drive their beats, keep the peace, know the guys on the street corner by name? There are limits to their authority.
(8:41:36 PM) Sylvia Viridian: Oh, that sounds ominous
(8:45:10 PM) Dagda: The border guard, the ones in the helicopters and gunboats- originally a PMC that was contracted in the 70s, reports directly to the federal authority? They're active in the city, too. They're the ones in black helmets who do immigration raids, break up protests & riots (& claim they were riots either way), and do their best to hunt down the players (who are either part of the underworld or deal with it enough that they could wind up in serious trouble)
(8:45:21 PM) Dagda: This is that Mirror's Edge influence coming in.
(8:45:30 PM) Sylvia Viridian: Gotcha
(8:45:55 PM) Sylvia Viridian: So the cops are decent guys, but there's also military type forces
(8:46:18 PM) Dagda: More or less.
(8:46:40 PM) Sylvia Viridian: Who are much less nice and understanding about the whole supernatural deal
(8:48:04 PM) Dagda: The peacekeepers are the equivalent of cops who'll go out and ask prostitutes if they recognize a woman who turned up dead. They know this stuff goes on and if someone's being blatant/stupid they'll do something about it, but it's the status quo.
(8:48:51 PM) Sylvia Viridian: Makes sense
(8:48:53 PM) Dagda: The enforcers, they're not exactly military- but they carry guns and will use them, no question on that.
(8:49:03 PM) Sylvia Viridian: Yeah
(8:49:30 PM) Dagda: They're "The Man", not to mention "La Migra".
(8:50:20 PM) Dagda: No engagement with the community, just a force that's not to be reckoned with. (Since if there's any reckoning going on they're the ones who're carrying it out)
(8:50:31 PM) Sylvia Viridian: Of course
(8:51:00 PM) Dagda: Now, 95% of them have no chance of matching the speed of a character with moderate parkour-type skills.
(8:51:17 PM) Dagda: (Which I'm thinking will be a significant portion of them)
(8:51:28 PM) Sylvia Viridian: It'd be a necessary survival skill
(8:51:31 PM) Sylvia Viridian: and also really really cool (8:51:53 PM) Dagda: Exactly!
(8:52:30 PM) Dagda: But they're still a serious threat, for one key reason: Coordination.
(8:52:54 PM) Sylvia Viridian: Right. Outrunning an individual doesn't mean as much when they have comms
(8:56:14 PM) Dagda: When you're being chased by enforcers, somewhere out there is a dispatcher- one of the ones with live access to every security camera in the city. And their career is going to be set back or forwards a good two years based on whether or not you get caught.
(8:56:32 PM) Sylvia Viridian: Aha.
(8:57:14 PM) Dagda: You had better believe they're going to throw everything they possibly can at you, on-duty or no.
(8:57:23 PM) Sylvia Viridian: Yes, indeed
(8:59:00 PM) Dagda: You're able to build up a good lead on your pursuers, cutting down one particular back alley and managing to get up over the edge of the rooftop right before the first of them rounds the corner.
(9:01:46 PM) Dagda: And then the maintenance doors on 3 different neighboring rooftops are kicked down simultaneously, and snipers are dashing out to take aim. The dispatcher's voice yells orders at you from the Public Announcement system, telling you you're dead if you so much as move a muscle.
(9:02:16 PM) Dagda: Looking back, that was the point where things really got interesting :P
(9:02:21 PM) Sylvia Viridian: lol
(9:02:23 PM) Sylvia Viridian: I like it!
(9:05:54 PM) Dagda: Since that delay gave the gang lord's men (the ones you'd been fighting in the first place, until the enforcers took notice) chance to catch up, and everything descended into chaos from there.

Image was done by this artist on pixiv.

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Paratopian City (Part 1)


Work and classes keep me busy as usual- I've been one of Applecare's senior-tier agents since the end of last year. Some big game design efforts that'll have to wait for another time, but I wanted to share this one while it was fresh.

(7:25:15 PM) Dagda: Been brainstorming a new setting, actually- yesterday and today, it's coming together nicely. Think I could bounce it off you?
(7:25:22 PM) Sylvia Viridian: Sure
(7:25:30 PM) Dagda: Awesome, was hoping to get your input
(7:25:46 PM) Dagda: Are you familiar with any of the Abhorsen books, by Garth Nix?
(7:26:04 PM) Sylvia Viridian: I am not, unfortunately
(7:26:09 PM) Dagda: No worries
(7:26:29 PM) Sylvia Viridian: I am familiar with some of his Keys to the Kingdom books, but not the Abhorsen ones
(7:27:23 PM) Dagda: Main relevant thing is that Abhorsen's setting had two countries that shared a border.
(7:28:22 PM) Dagda: It was something of a gothic fantasy story, main characters are necromancers whose arts are used to *counter* undead raised by other, irresponsible necromancers.
(7:28:36 PM) Sylvia Viridian: Oh, interesting
(7:28:44 PM) Dagda: But the other country is actually a secular, rational nation alot like 1920s britain.
(7:29:23 PM) Dagda: Most people there are highly skeptical about magic being real, and remain that way for a bit in the instances where they see it firsthand.
(7:30:15 PM) Dagda: This setting is. . .half that, half District B13 (or Mirror's Edge, if you prefer)
(7:30:38 PM) Sylvia Viridian: Ooh
(7:31:16 PM) Dagda: You have a particular region where supernatural stuff goes on. In this case were talking a large island or two of the coast of a larger landmass, a la great britain
(7:33:24 PM) Dagda: That's not the setting, though, the stories never directly show what it's like there. The setting is a massive modern-day city that's right across the English Channel-equivalent.
(7:36:11 PM) Dagda: See, the goverment for this nation takes great pains to keep the supernatural region contained. Helicopters and patrolling gunboats serve as a border guard, concentrated on the channel but also covering the islands as a whole.
(7:37:58 PM) Dagda: They downplay the paranormal side of things to the public, dismissing the old tales of bogeymen coming ashore to terrorize families in the night as a bunch of quaint rumors and superstitions (which, to be fair, is mostly true)
(7:39:16 PM) Dagda: But for both political and pragmatic reasons, they go to great lengths not to let anyone in (without clearance) or any*thing* out.
(7:41:15 PM) Dagda: Knowingly harboring or failing to report any supernatural being, artifact, anything of the sort is a serious crime.
(7:41:32 PM) Sylvia Viridian: Of course
(7:41:49 PM) Dagda: In theory, this particular harbor city is no exception.
(7:43:15 PM) Dagda: In practice, there are hundreds of illegal border crossings each year. Within the borders of this city, as long as you don't do anything obviously paranormal in public you're relatively safe.
(7:43:25 PM) Sylvia Viridian: Oh, fun
(7:44:19 PM) Dagda: Mind you, the people from this region might have different skin/eye/hair color but they're still flesh and blood the same as anyone.
(7:44:49 PM) Dagda: The supernatural elements are seen in the effects they can have on people (and sometimes the world in general) around them.
(7:45:02 PM) Sylvia Viridian: Like what?
(7:46:12 PM) Dagda: Someone who's utterly, fascinatingly beautiful- but looks pretty darn plain if you're looking at them in a photograph or via security camera.
(7:46:27 PM) Sylvia Viridian: I see
(7:47:16 PM) Dagda: Or someone who can move around as though their body (and whatever they're carrying) weighed less, a la Spring-Heeled Jack
(7:47:31 PM) Sylvia Viridian: Sounds neat~
(7:47:50 PM) Dagda: Or telekinesis
(7:48:04 PM) Dagda: Of a relatively raw and uncontrolled variety
(7:53:02 PM) Dagda: The scene at 1:30 in http://www.youtube.com/watch?v=WDcxuiFLA64 being an extreme example
(7:54:12 PM) Sylvia Viridian: /watches
(7:55:03 PM) Sylvia Viridian: Whoa. Cool.
(7:55:47 PM) Dagda: It's a neat set of movies- not something I'd objectively argue as great, but I'm a fan
(7:56:09 PM) Sylvia Viridian: I like the animation
(7:56:32 PM) Dagda: Yeah, it's very well done. Consistently, too, doesn't just spike in the fight scenes
(7:56:46 PM) Dagda: As for her attacker, in the red jacket- that's a nice tie-in to another key thing about this setting
(7:57:41 PM) Dagda: What started me on this concept was reading some recent Batman comics, and thinking about how much I like the better-written portrayals of Gotham city.
(7:58:49 PM) Dagda: And how I could keep alot of that while removing the superhero thing from the equation.
(7:59:12 PM) Sylvia Viridian: I see.
(7:59:38 PM) Dagda: Specifically, keeping things like the police department- there was a great comic series called Gotham P.D., police procedural format but in Gotham city.
(7:59:53 PM) Sylvia Viridian: Oh, that sounds fun
(8:00:14 PM) Dagda: It was, I'm sure I could track down a DL for the scans if you wanted.
(8:00:24 PM) Sylvia Viridian: Sure
(8:00:56 PM) Dagda: To rs.4chan.org I go!
(8:01:03 PM) Dagda: http://www.megaupload.com/?d=kco7igqj
(8:01:12 PM) Sylvia Viridian: That was fast
(8:01:20 PM) Sylvia Viridian: Awesome
(8:04:08 PM) Dagda: Anyway, part of what I really liked was this idea of a city that had these metahuman elements going on in it, good and ill, and had adapted accordingly.
(8:04:44 PM) Sylvia Viridian: I do like that idea. Sort of similar to one I've been working with myself, anyway
(8:05:01 PM) Dagda: Oh? Interesting
(8:05:20 PM) Dagda: This is a good point to pause for a bit- would you be up for sharing your concept?
(8:05:36 PM) Sylvia Viridian: Basically, an urban fantasy setting ten years after the masquerade broke
(8:05:46 PM) Dagda: Ahaha nice
(8:05:52 PM) Sylvia Viridian: The FBI has a Magical Crimes Unit
(8:06:03 PM) Sylvia Viridian: Atlantis - where the elves live - has its own seat in the UN
(8:06:10 PM) Dagda: Nice
(8:06:12 PM) Sylvia Viridian: That kind of thing
(8:06:40 PM) Sylvia Viridian: Most magical species are actually still under the masquerade
(8:06:48 PM) Dagda: Huh
(8:06:58 PM) Sylvia Viridian: it's just elves and mages - who are humans with elven blood - that are out and about
(8:07:01 PM) Dagda: So there's a twist that this is just the tip of the iceberg
(8:07:03 PM) Dagda: Interesting
(8:07:09 PM) Sylvia Viridian: Yeah
(8:08:01 PM) Dagda: Kind of a different bent, but that has something else occur to me
(8:08:32 PM) Dagda: That in my setting, maybe yours too, the full extent of what paranormal things could actually do would almost be ambiguous
(8:09:38 PM) Sylvia Viridian: Magic as almost a force unto itself, one that can be tapped into but never fully defined
(8:10:11 PM) Dagda: You'd have rumors about power to bring cities crashing down, and then the truth of some scared migrant family whose middle-aged grandpa can throw you out a window in a pinch but that's it.
(8:11:00 PM) Sylvia Viridian: I see. But who knows - *someone* out there might have that much power
(8:11:08 PM) Sylvia Viridian: And there would be people seeking those that did
(8:11:15 PM) Dagda: Yep on both counts
(8:12:38 PM) Dagda: And then you get a fight scene like in that youtube vid, with some scared, desperate half-crazed prodigy cuts loose with no restraint. And an awful lot of load-bearing walls are getting wrecked.
(8:13:25 PM) Dagda: And what do you know, it's starting to seem like a building might come tumbling down after all.
(8:13:37 PM) Sylvia Viridian: Yuup


Art by Kweli

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